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Setting Bone value to “-1” cause Bake invisibility problem

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  • #1583
    DryreLDryreL

      Hi RainyRizzle,

      I encountered a problem while making an animation.

      Here’s an animation scene with Arm mesh, a bone attached.

      Default Scale: +1

      When creating the animation, I set the Scale Transform value to “-1” because I wanted the character’s arm to be symmetrical.

      The scale value was successfully updated in AnyPortrait editor, but…

      THE PROBLEM IS: when I use Bake, Mesh, which has a value of “-1”, becomes invisible in-game.

      Preview in Play mode:

      AnyPortrait 1.6.2

      Unity 6000.3.9f1 LTS

      Thanks in advance!

      #1584
      RainyRizzleRainyRizzle

        Hello!
        If the sign of a bone’s size is reversed, the front and back faces of some parts of the mesh may be reversed.
        By default, AnyPortrait materials only render the front face, so if the back face is rendered, some parts of the mesh will be invisible.

        In this case, the most convenient way is to change the options so that both sides of the mesh are rendered.
        https://rainyrizzle.github.io/en/AdvancedManual/AD_2SidedMesh.html

        Depending on your rigging method, changing the Bake option may also resolve the issue.
        https://rainyrizzle.github.io/en/AdvancedManual/AD_ReversedRiggedMesh.html

        Please refer to the manual above and try the solutions.
        If the problem persists, please leave a comment again!
        Thank you.

        #1585
        DryreLDryreL

          Thanks! Enabling 2-Sides solved my issue 🙂

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