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[Archive] Excluding some mesh groups from Bake

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    Archive AccountArchive Account

      Q.

      I want to implement character customization using the synchronization function.
      That is, I want to bake “character body”, “clothes”, “accessories”, etc. separately, and then selectively synchronize them later.
      Since “duplicating the character and adding clothes” as in the guide is a cumbersome task, I want to bake the mesh groups separately after completing the character with clothes.
      Is there a function to select mesh groups and bake them?

       

      A.

      There is a feature that prevents non-root unit mesh groups from being baked, but it doesn’t seem to help in this case.
      Let’s look at a new feature that will work for this case.

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