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[Archive] Clipped Mesh is not visible.

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      Q.

      I used the Clipping function to express the character’s iris.
      However, the iris are not rendered in the following situations:

      – When saving to Render Texture and putting it in Raw Image
      – When checking in Scene View

       

      A.

      The clipping feature is different from regular rendering because it works by adding a command buffer to the camera.
      It also keeps referencing the camera to compute the values needed for rendering.
      This can be problematic for performance optimization, so by default it only references one camera.

      If you are using a Render Texture that requires multiple cameras, this can be a problem.
      You will need to set the “Culling Masks” of the camera so that the character is rendered with only one camera, or make sure that the clipping mesh works with multiple cameras.
      Setting the value of the “VR/Multi-Cameras” option in the Bake Dialog to “Multi Cameras” should solve the problem.
      If the number of cameras or their properties change during the game, you will need to set additional options or write a script to do so.
      See the manual for more information.
      https://rainyrizzle.github.io/en/AdvancedManual/AD_MultipleCameras.html

      Clipping rendering does not work in Scene View.
      As explained earlier, this feature is tied to the camera.
      The editor camera that draws the Scene View does not exist in the game, so it is excluded from Clipping rendering.

      For other cases where Clipping rendering does not work, please check the following manual.
      https://rainyrizzle.github.io/en/AdvancedManual/AD_NoRenderedClippedMesh.html

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