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[Archive] If there are multiple mesh groups in the editor, too many bones are shown.

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    Archive AccountArchive Account

      Q.

      I put characters facing different directions into one Mesh Group as a Sub Mesh Group.
      Then, all the bones of the Sub Mesh Group are visible in the editor’s workspace all at once, making it difficult to edit properly.

       

      A.

      This issue has been resolved after the answer.
      You can create rules that link the visibility of bones to Mesh Groups using the feature called “Visibility Preset”.

      https://rainyrizzle.github.io/en/AdvancedManual/AD_VisibilityPreset.html

       

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