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editing bone sizes and lengths after placing them?

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  • #1616
    merky watermerky water

      Unity Version: 6.3 LTS

      Project settings: 2D (Built-In Render Pipeline)

      Is it only possible to edit bones via w,e,r? Is it possible to just drag and drop either end of the bones?

      Also a side question: I saw that in the videos, that both left and right limbs seem to be rigged and weighted separately. It’s been a while so I might remembering this wrong about spine2d, but iirc, it is possible to just duplicate limb in that software… is there a similar option here…?

      btw loving the software so far, glad I bought it

      #1617
      RainyRizzleRainyRizzle

        Hi!

        As you mentioned, when editing bones, only the tools for the W, E, and R shortcuts are supported.
        Length editing using dragging is not yet supported.
        However, if you use the “Adjust direction and length to snap to child bone” function, you can freely move a child bone (that is not connected via IK Chain) and then connect the parent bone to the child bone.
        Please refer to the following manual for this method.

        https://rainyrizzle.github.io/en/AdvancedManual/AD_DuplicateBoneSnap.html

         

        While it is possible to duplicate bones, the ability to duplicate meshes and bones while they are rigged together is not supported.
        Although rigging tools exist to copy the rigging weights of a single vertex or the weights of multiple vertices based on their positions, these are likely not the features you are looking for.
        Since we do not have a complete understanding of other programs, providing additional information regarding the features you require would be helpful for future implementation.

        Thank you!

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