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[Archive] Suggestions for skeletal animation editing

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      Q.

      Here are some ideas I came up with while creating skeletal animation.
      1. Ability to input keyframes by distinguishing the position, rotation, and scale of a bone.
      2. Option to display only the keyframes of the selected bone (or other object) in the timeline UI.
      3. Bone Transform Constraint function. For example, when bone A moves, bone B moves at a certain rate, allowing for easy creation of 3D or physics-like effects.

       

      A.

      The proposal is currently under review and we will attempt to implement it in the future.

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