Q.
Does AnyPortrait support Unity’s Visual Scripting?
A.
Visual Scripting of Unity or other assets can call general C# script functions.
Therefore, if you write to call the functions of apPortrait, which is the main class of AnyPortrait, you can control the AnyPortrait character from Visual Scripting as well.
There are two ways to call C# script functions from Unity Visual Scripting.
One is to call the script function directly from within Visual Scripting, and the other is to write a “Custom C# Node”.
For “Custom C# Node”, the following manual may be helpful.
https://docs.unity3d.com/Packages/com.unity.visualscripting@1.7/manual/vs-create-custom-node.html
You can find information on how to link PlayMaker and AnyPortrait, which are similar assets, in the following manual.
https://rainyrizzle.github.io/en/AdvancedManual/AD_PlayMaker.html