AnyPortrait > Update Notes > 1.3.4

Update Notes | 1.3.4

(Build October 26, 2021)

Improved Unity Editor UI

  • You can check the sockets of the mesh and bone in the Inspector.
  • Animation events can be checked in the Inspector and copied to the clipboard.
  • Animation events can be called with a “Callback” method similar to UnityEvent.
  • An icon is added to the GameObject created by AnyPortrait in Unity’s Hierarchy tab.

Added option for rotation in “Transform (Controller)” modifier

  • Added “Turn off Rotation Angle Limit” option.
  • Added “Rotate by Vector” option.

Improved Synchronization

  • A script function that can synchronize the movements of bones of different characters has been added.
  • A function has been added to synchronize the indices of the root units of different characters whose animations are not synchronized.
  • The arguments of the synchronization script function have been added to support the above case.

Improved Extra Option

  • You can change the Extra Option at once by selecting multiple objects.
  • You can see the Depth change exceeding the max/min range.
  • The UI for changing the size of the image has been improved.
  • A menu to remove multiple objects at once from the right-click menu of Hierarchy has been added.
  • The feature to automatically generate multiple meshes in a batch has been added.
  • When adding a guideline, the guideline is displayed in the workspace immediately regardless of the options.
  • When clicking the Bone tab of the mesh group, the “Hide Bone option” is turned off to show the bones in the workspace.
  • Added the “Invert Background Color” function to the View menu.
  • The polygon is displayed even when the Setting tab is selected on the mesh editing screen.
  • Added feature to copy vertices in the “Make Mesh > Edit” tab of the mesh editing screen.
  • A script function that allows you to change the animation update speed during the game has been added.
  • The start dialog has been changed.
  • Added “Video Tutorials” item to the menu.
  • Added function to get or specify Sorting Order directly from apOptTransform.
  • Improved process of clicking and selecting vertices in the Add tool of Make Mesh.
  • An issue has been fixed that an inconsistent result when changing the Depth setting in Extra Option for multiple meshes.
  • An issue has been fixed that multiple requests with Depth setting in Extra Option out of the range of the entire mesh were not processed properly.
  • An issue has been fixed that it could not be opened at once due to an error when opening a Prefab.
  • An issue has been fixed that the editor cannot be opened at once has been fixed when the installation location has been changed.
  • An issue has been fixed that the “Create New PSD Set” function did not work on the “Reimport PSD File” screen.
  • An issue has been fixed that the automatic mesh generation function does not work properly when the size of the actual image file and the size of the image imported as an asset are different.
  • An issue has been fixed that the Extra Option did not work in the Color modifier.
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