AnyPortrait > Update Notes > 1.3.2 / 1.3.3
Update Notes | 1.3.2 / 1.3.3
(Build 10 July 2021 / Build 20 July 2021)
Improved Features
Improved Editor Performance
- Editor’s performance has been improved.
- “Accelerated Mode” that additionally improves editor performance by installing a separate plug-in has been added.
Improved Gameplay Performance
- Overall performance in gameplay has been improved.
- The memory issue when updating modifiers has been improved.
Guideline
- “Guideline” function to display arbitrary straight lines in the workspace has been added.
Hierarchy Right-click menu
- You can right-click in the Hierarchy to open a menu and use various functions.
- “Search” function has been added to the right-click menu.
Synchronized play function
- “Synchronize, Unsynchronize” functions have been added to synchronize animation or control parameters by connecting to another apPortrait.
- When creating a new portrait in the editor, the text box is automatically focused.
- Functions such as Duplicate and Migrate can be used simultaneously with multiple objects selected in the mesh group setting.
- The edited values can be copied, pasted, or initialized while multiple objects are selected on the edit screen of the modifier linked to the control parameter.
- Multiple layers can be selected using the Ctrl and Shift keys in the PSD file import dialog.
- “RemoveForce” function and overloaded “RemoveTouch” function to disable only target physics force are added.
- Editor timer and FPS counter improved.
- Added “Color Only” modifier.
Fixed Issues
- An issue has been fixed that the Additive method does not work properly when changing the scale of an object in the modifier using two or more control parameters.
- An issue has been fixed that that objects in a child mesh group do not appear in the Hierarchy UI when undoing immediately after copying or migrating objects.
- An issue has been fixed that the edit state properly is not recovering intermittently if undo and redo are repeated.
- An issue has been fixed the animation of objects with the Important option turned off behaved strangely when changing Unity’s Time.timeScale.
- An issue has been fixed undo is not possible after migration of objects in a mesh group.
- An issue has been fixed undo is not working after modifying the depth of objects in a mesh group.
- An issue has been fixed that escape characters are added to the path setting value, so the problem that the path is not recognized depending on the system environment.
- An issue has been fixed that saving and opening files is not work normally caused by encoding not being UTF-8 depending on the system environment.
- An issue has been fixed that the rotation gizmo behaves in the opposite way when the scale of the bone is inverted
- An issue has been fixed that the physics modifier behaved as if it was running at low FPS depending on the execution environment
- An issue has been fixed that the editor slowing down due to too much undo data being generated.
- An issue has been fixed that the Hierarchy UI did not update properly when selecting and editing a mesh group belonging to another mesh group.
- An issue has been fixed that the error occurred during executing Bake when assigning rigging weights using the “Pos-Paste” function to bones belonging to other mesh groups.
- An issue has been fixed that bones and meshes were not selected properly in the workspace.