AnyPortrait > Update Notes > 1.2.3

Update Notes | 1.2.3

(Build April 25, 2020)

Animation

  • The transition between 2 animation clips is smoother than before.
  • Handling of transitions and layering of animation clips is significantly improved.
  • An issue is fixed that the control parameter is switched too quickly when the animation clip was switched.
  • An issue is fixed that the Integer value of the Control parameter is not interpolated normally in animations.
  • An issue is fixed that the Integer value of the Control Parameter is calculated incorrectly in the animation when the value was negative.
  • An issue is fixed that blending would not work properly if clips were played repeatedly in Unity’s Timeline.
  • “Timeline Simulator”, which previews the results of linking to Unity’s Timeline, is improved to work even when the game is not running in the editor.

Editor

  • When editing modifiers, the horizontal scrolling in the mesh group’s Hierarchy UI does not appear.
  • The order in the Hierarchy UI is also applied in the Control Parameters tab.
  • Modifier UI’s top area, margins, and the order of elements have been adjusted so that the UI is more intuitive.
  • Even if the cursor is moved out of the workspace while dragging the mouse, it works normally.
  • If the option in the Setting dialog is different from the default, the color is output differently.
  • A warning message appears when restoring to the default value in the Setting dialog.
  • Since Backspace and Delete are not distinguished in macOS, two keys are now recognized as the same shortcut.
  • The “Trash icon” has been added to all Remove and Detach buttons.
  • The right UI of animation clips is improved.
  • The shortcut key (Ctrl + Wheel Scroll) for zooming the animation timeline UI is added.
  • Temporary hiding settings for meshes and bones are now retained depending on options when starting and ending modifier editing.
  • In Unity 2019.3, it is difficult to press the button due to the location of the tooltip, so the tooltip does not appear from that version.

Performance

  • An issue is fixed that memory is used unnecessarily or performance is low when the Hierarchy UI is updated.
  • Processing speed in major tasks in the editor (start/end of editing the modifier, select/add/delete objects, etc.) is significantly improved.
  • The problem is fixed that the processing time of the editor increases when there are many animation clips.
  • When loading Portrait for the first time, it is changed to asynchronous loading, and a popup appears to show the loading process. (It does not apply when opening the editor in the inspector.)
  • Processing speed for non-rendered meshes is improved.
  • When you turn off Important property and place a lot of characters with fixed FPS in the scene, it is improved to suppress the occurrence of frame spike.
  • “SetFPSForNotImportant” function is added that can change the fixed FPS by script during the game with Important turned off.

Bones and Rigging

  • In the Setting dialog, you can set the size of bones and whether to increase the size according to the screen zoom.
  • When selecting a bone in the workspace, a different colored outline appears when the bone color is red.
  • When selecting a bone in the workspace, the outline color is shine to make it easier to distinguish.
  • The appearance of the new bone, “Needle shape” is added, and can be selected in the Setting dialog.
  • It is improved to make it easier to select bones when clicking with the mouse than before.
  • In the Mesh Group’s bone setting UI, “Color preset” buttons are added to quickly set the color of the bone.
  • It is adjusted to be less similar than before, when the option is set to make the bone color be similar to parent bone.
  • The new rigging gradient color option “Vivid” is added to the Setting dialog.
  • In the Setting dialog, you can select the effect that makes the selected area of ​​the circular rigging vertex easier to distinguish.
  • In the Setting dialog, the size of the circular rigging vertex can be set in detail.
  • Weight values ​​are displayed in the center of the circular rigging vertex as color.
  • The click area of ​​the circular rigging weight is expanded.
  • A button to change the display method of “Bones not associated with the selected mesh” is added at the bottom of the rigging screen.
  • Shortcut keys for adjusting the rigging weight are added. (X, Z: change by 0.02, Shift + X, Z: change by 0.05)
  • A bone is not selectable while holding down the Ctrl, Shift, or Alt while rigging.
  • You can delete a bone by pressing the Delete key in the bone setting screen.
  • When changing the visibility of meshes in the modifier, the option to switch without a translucent step is added.
  • The setting to change the installation path of the AnyPortrait package is added.
  • In the Inspector UI, the text about “non-Bake status” is changed.
  • A problem is fixed that the mapping to sub-mesh groups and theirs child meshes was released when opening a PSD file.
  • A bug is fixed that the visibility info (eye icon) of objects in the sub-mesh group are not refreshed properly.
  • An issue is fixed that GUI Control error log is occurred while editing modifier.
  • A bug is fixed that the editor does not work properly, when there is no registered Root Unit and the editor is opened directly in the Inspector.
  • A bug is fixed that undoing caused all data to be corrupted when changing the target mesh group of the animation to the parent mesh group, initializing the data.
  • A bug is fixed that the Bake is failed due to the data when the sub-mesh group was removed after being rigged from the parent’s meshes.
  • A problem is fixed that selecting a bone, a mesh, or a sub mesh group at the same time through Hierarchy of a mesh group is possible when editing the modifier.
  • A bug is fixed that the FFD tool is not released when another object is selected while using the FFD tool.
  • An issue is fixed that GUI error log is occurred when selecting another object during Physic modifier editing.
  • An issue is fixed that the Top UI was displayed strangely when selecting an object while editing a Physic modifier.
  • An issue is fixed that it was difficult to distinguish from the parent item because the front margin of the 2nd level child item was strange in Hierarchy UI.
  • A bug is fixed that the vertical scroll bar of the animation timeline UI is not work normally when using the mouse.
  • An issue is fixed that “Auto-loop keyframes” are not refreshed when changing the animation length or loop option.
  • An issue is fixed that “Undo” is not worked when changing the animation length or loop option.
  • A typo is fixed where the vector properties of the Transform item are output as (X, X) to be output as (X, Y) in the animation’s keyframe property UI.
  • An issue is fixed that the “Bake” is not processed properly when the custom property as the texture type is created in the Material Library and “Texture Per Image” is selected..
  • An issue is fixed that WebGL was missing from the default build target of the DLL.
  • An issue is fixed that textures in some folders were missing when loading a Texture asset to be applied to an image.
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