AnyPortrait > Update Notes > 1.2.2

Update Notes | 1.2.2

(Build January 31, 2020)

  • The features to duplicate a mesh and a mesh group are added.
  • The features to duplicate sub-objects (meshes and sub-mesh groups) or migrate them to another mesh group are added.
  • When editing curves in batches with multiple keyframes selected, “Previous / Between / Next” are can be edited separately.
  • Clicking the header of the Timeline UI holding down the Ctrl and Shift keys moves the time slider to that location.
  • The function is added that releases the limitation of the keyframe’s rotation angle.
  • Editor performance has been improved further.
  • When running on macOS for the first time, a guide message related to Metal appears.
  • The number of bones is added in the Statistics output.
  • Clicking the Auto-Rig button of the Rigging modifier with holding Ctrl key (Command key in macOS), the dialog to select the bones that will be targets appears.
  • When opening a dialog to select a texture of the image, the process is changed to load texture assets sequentially.
  • The material presets to support Universal Render Pipeline (URP), which is introduced in Unity 2019.3, are added.
  • You can move, rotate, or resize an object by pressing the Arrow keys (or press Shift and the Arrow keys).
  • When using the FFD tool, you can press Enter key to apply or Esc key to cancel.
  • The function is added that changes the image properties in batches when the Color Space is different between the Bake setting and some images.
  • Internal process has been improved to handle “undo” or “redo” more accurately when adding or deleting objects.
  • The menu is added to go to the Advanced Manual page. (Window > AnyPortrait > Advanced Manual)
  • The bug is fixed that caused an intermittent error log when scrolling in Hierarchy UI.
  • The bug is fixed that “Quick Bake” and “Open Editor and Select” functions do not work properly in Inspector UI.
  • The issue is fixed that the text is aligned to center in the Update Log dialog.
  • The issue is fixed where the ordering of objects in a mesh group could not be changed between clipping meshes or sub-mesh groups.
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