AnyPortrait > Update Notes > 1.2.0

Update Notes | 1.2.0

(Build October 28, 2019)

  • VR is supported.
  • Material presets to support Unity’s VR are added.
  • Bake option for rendering in Unity’s VR is added.
  • The processing of clipping meshes is improved.
  • Two functions (FindRenderingCamerasAutomatically, SetRenderingCameras) are added.
  • Bake option to enable rendering on multiple cameras for custom VR is added.
  • Rendering by specifying a Render Texture to the camera’s Target Texture property is available.
  • Material preset with Keep Alpha parameter to render on a Render Texture with transparent and translucent backgrounds is added.
  • The clipping mask is now rendered properly even with the render texture turned on.
  • Billboard is not applied in the Bake process but only applied while the game is running.
  • A bug where the “animation clip save path for mecanim” would not save properly if there was a white space in the path is fixed.
  • A bug that does not work properly when the size is 2 when modifying the size of the custom FFD is fixed.
  • A bug where you could not control a bone immediately after it is detached from the parent is fixed.
  • A bug where functions that control meshes such as SetMeshImageAll and SetMeshColorAll do not work properly is fixed.
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