AnyPortrait > Update Notes > 1.2.0
Update Notes | 1.2.0
(Build October 28, 2019)
Improved Features
- VR is supported.
- Material presets to support Unity’s VR are added.
- Bake option for rendering in Unity’s VR is added.
- The processing of clipping meshes is improved.
- Two functions (FindRenderingCamerasAutomatically, SetRenderingCameras) are added.
- Bake option to enable rendering on multiple cameras for custom VR is added.
- Rendering by specifying a Render Texture to the camera’s Target Texture property is available.
- Material preset with Keep Alpha parameter to render on a Render Texture with transparent and translucent backgrounds is added.
- The clipping mask is now rendered properly even with the render texture turned on.
- Billboard is not applied in the Bake process but only applied while the game is running.
Fixed Issues
- A bug where the “animation clip save path for mecanim” would not save properly if there was a white space in the path is fixed.
- A bug that does not work properly when the size is 2 when modifying the size of the custom FFD is fixed.
- A bug where you could not control a bone immediately after it is detached from the parent is fixed.
- A bug where functions that control meshes such as SetMeshImageAll and SetMeshColorAll do not work properly is fixed.