AnyPortrait > Update Notes > 1.1.6
Update Notes | 1.1.6
(Build April 19, 2019)
Improved Features
- “Timeline” of Unity is supported.
- Option to limit the performance of the editor to prevent laptop overheating is added.
- You can change the order of items in the Hierarchy UI. This function allows you to change the order of Root Units.
- Functions to play animation from a specific point are added.
- Functions to change “Sorting Layer/Order” targeting an optTransform are added.
- The speed of the animation can be adjusted according to the “Speed Multiplier” property of “Animator”, and it can also be played back in reverse.
- Drawcall is not increased even when the Scale of the Transform is inverted by a negative value.
- When “Important option” is turned off, CPU optimization is improved more effectively.
- The design of Inspector UI is better than before.
- A button is added to register the Control Parameter to the modifier without pressing the “Record key button”.
- You can decide whether or not the “Selection Lock” will be turned on when you start “Edit Mode” in the Settings dialog.
- The path where Animation clips are saved in Mecanim setting is changed to “Relative path”.
- “Edit Mode” turned on when adding a mesh to the Physics modifier.
- If the signs of the scale interpolated by modifiers are different from each other, the value is changed discontinuously to not be through 0.
- When editing a modifier, the “Edit mode” is not forcibly turned off even if the value of a Control Parameter is changed.
- A button to duplicate an Animation event is added.
- A warning message appears when a child Mesh Group is associated with an Animation clip.
- You can select all vertices with Ctrl + A.
- You can copy animation keyframes with Ctrl + C, V.
- Animation curves can be modified in batch when multiple keyframes are selected.
- An animation curve can be copied to keyframes of all timeline layers.
- When you bake a character, a dialog appears asking you to change the scene’s Ambient Color automatically.
- “Length of a bone” is added in bone setting UI.
Fixed Issues
- An issue where the logs are continuously output to the console when using some functions is fixed.
- An error which is occurred on Hierarchy UI is fixed.
- An issue where Unity stopped when docking the AnyPortrait editor to the Unity editor and turning Maximize on and off is fixed.
- An issue where an animation with “Once” type could not play normally from Animator is fixed.
- An issue where a portrait could no longer be opened when “Extra Option” targets bones is fixed.
- A problem where multiple keys could be created with the same value of Control Parameters is fixed.
- An error, which is occurred when a scene is switched or Unity editor is restarted with the AnyPortrait editor open, is fixed.
- An issue where Extra Option value is missing when copying and pasting the modifier key is fixed.
- An issue where FPS of animations are not apply properly when executing “Optimized Bake” is fixed.
- An issue where vertices are moved to the mouse position when the mesh was created by pressing the Ctrl key and selecting the nearest vertex is fixed.
- An issue where temporarily hidden meshes were forcibly shown when changing the value of a Control Parameter while “Edit Mode” was turned on is fixed.
- A problem that can not import a PSD file with invalid channel information is fixed.