AnyPortrait > Update Notes > v1.1.7
Update Notes | v1.1.7
v1.1.7
(Build July 10, 2019)
New Features
- "Material Library", "Material Set", and "Preset Packages" are added for applying and managing various rendering techniques. (Related Page)
Improved Features
- The size of the data is optimized, so the size of the file of the character will be reduced.
- "Improved AsyncInitialize function" is added to reduce CPU load. (Related Page)
- Improved processing speed for some additions and deletions in animation work.
- It is now possible to copy keyframes to other animation clips using Ctrl + C, V keys.
- When adding meshes and other mesh groups to a mesh group, you can add multiple mesh groups at once. (Related Page)
- Whether to switch to "Controller tab" automatically when animation or modifier is selected can be specified in "Setting dialog". (Related Page)
- Whether "Temporary rendering" of meshes is reset automatically during the task can be specified in "Setting dialog". (Related Page)
- The button is added at the top of the list to reset all of the mesh's "Temporary rendering". (Related Page)
- The shader setting UI of the mesh has been changed, and the ability to copy the properties of the mesh to other meshes has been added. (Related Page)
Fixed Issues
- An issue where "Do Not Show this message" worked reversely in the Ambient Color correction dialog is fixed.
- An issue where existing keyframes could not be overwritten when copying animation keyframes with "Ctrl+C,V" key is fixed.
- A problem that clipping settings of layers were not applied when importing PSD file is fixed.
- A problem that the shadow and normal vector of 2-sided mesh are calculated abnormally is fixed.
- An issue where the animation clip was not opened in the editor when the Start Frame and the End Frame are the same is fixed.
Developer comments
- A page containing a description of the "Initialization" has been written. (Related Page)
- In order to optimize the data size, all characters must be executed the Bake.
If you do not optimize the data size, the message appears in the Inspector UI as shown on the left.
Even if you do not bake in this state, there is no problem in editing or running.
When you execute the Bake, the message disappears like the image on the right.
If you save this character as a prefab or package, you will see that the size of the file is reduced.
AnyPortrait v1.1.7 does not seem to have much changes compared to v1.1.6.
However, the structure of the data is internally re-reviewed and optimized,
and in some cases, the size can be reduced by as much as 50%.
We have added a feature called "Material Library" and have modified a lot of systems related to rendering.
We want that it will help those who have experienced inconvenience in the project that needs lighting.
In addition, there are quite a few minor improvements that improve the tool's usability,
so check the update log and if you need anything else, please let us know.
In the next update, improvements are scheduled around issues related to Rigging.
In this regard, we will listen to your opinions and continue to do our best to develop.
Thank you.