Unity has a Sprite swap tool that allows to rig a 2d character and swap individual sprites to create variety. (for example, changing the weapon of a character in real time)
How can I do the same in AnyPortrait?
2 comments
Like
Comments (2)
Commenting on this post isn't available anymore. Contact the site owner for more info.
That should be a nice feature, currently is easy to have skins, because we just need to change the atlas texture, but making clothes changes for custom characters seems more complex, each mesh target a whole atlas textures Any portrait doesn't have something like "Sprite Mode: Multiple"....I only guess this could do something very similar.
Maybe this could be a strange experiment, maybe instead of target an atlas texture we just target an image like example hair blonde, then another image for brown hair. so the current mesh just need to switch the image texture, I don't know if Unity could create again the Atlas texture...
That should be a nice feature, currently is easy to have skins, because we just need to change the atlas texture, but making clothes changes for custom characters seems more complex, each mesh target a whole atlas textures Any portrait doesn't have something like "Sprite Mode: Multiple"....I only guess this could do something very similar.
Maybe this could be a strange experiment, maybe instead of target an atlas texture we just target an image like example hair blonde, then another image for brown hair. so the current mesh just need to switch the image texture, I don't know if Unity could create again the Atlas texture...