I used control before and everything worked. But later, when I had finished learning bones and mesh, I realized that I had lost control buttons. The previous character whose eye I moved works, but the marked places do not appear and currently it is not possible to make any corrections.
I tried restarting UA, also checked the settings.
Hi!
We think you're probably confused because some of the UI changed when you added the Modifier.
For the Record button to appear in the Control Parameter UI, please select a Modifier that uses Control Parameters.
When adding a new Modifier and registering a Control Parameter, the Modifier is automatically selected and the UI is automatically updated so you can edit it easily.
But to re-edit an already added Modifier you have to select it directly.
You can solve this problem by understanding the UI for selecting the Modifier you want to work with.
(1) Select the mesh group and select the Modifier tab.
(2) If the currently selected Modifier does not use a Control Parameter, the Record button does not appear in the Control Parameter UI.
(1) Among the Modifiers, select the Modifier that uses the Control Parameter. (If it doesn't exist, click the Add Modifier button to add a new one.) We selected the "Morph (Controller)" modifier in this explanation.
(2) The right UI contains Control Parameters registered to this Modifier. Select the Control Parameter you want to edit.
(3) The Record button appears on the left UI of the currently selected Control Parameter.
(This is a process of selecting and editing an already registered Control Parameter, slightly different from registering a new Control Parameter to the modifier.)
(1) Let’s select another Control Parameter from the list on the right.
(2) The Record button appears on the UI of the selected Control Parameter.
This UI's approach applies similarly to animation editing.
(1) On the animation editing screen, “Timelines” corresponding to the modifier is displayed at the top right, and you can select it.
(2) The edit target list UI is updated according to the selected timeline. You can select and edit Control Parameters, Mesh, Bone, etc.
(3) At the bottom left, you can select registered timelines and objects. This plays a similar role to the Control Parameter list on the right UI in the Mesh Group UI.
If the problem is not resolved, please leave a comment!
Thank you.