I've been trying to get anyportrait to be saved within a prefab in the scene like this

as seen here i have the anyportrait object within the prefab baked. However, once i click play

she turns invisible, and once i stop play, shes still invisible and i have to rebake her! Is there any way to fix this?
Thanks in advance.😀
Hi!
If the Bake-completed character is well saved and appears in the GameView, then it is normal.
In fact, AnyPortrait's characters are visible in the Scene screen, but not in the Prefab edit screen.
This is a characteristic that occurs because AnyPortrait was developed in consideration of the old Prefab.
However, this is not a bug, and we encourage users to work as follows.
A detailed explanation of this is given below.
This is an example we prepared.
We placed an AnyPortrait character which is stored as a Prefab in a scene.
(1) However, when we open the Prefab placed in the scene, nothing appears in the SceneView.
(2) But in GameView, the character renders normally.
(1) Next, let's open the saved Prefab as an Asset.
(2) You can check the AnyPortrait character objects that exist in the Prefab,
(3) but it is invisible in SceneView.
This is a situation due to the characteristics of AnyPortrait.
AnyPortrait does not store meshes and materials as assets.
When the game starts, AnyPortrait's system creates and controls meshes and materials as instanced objects in runtime based on animation data.
However, only "objects saved as assets" are shown in the Prefab edit screen.
Therefore, characters in AnyPortrait, which do not have meshes or materials saved as assets, are not rendered in the Prefab edit screen.
This is because when we developed AnyPortrait, only the old version of Prefab existed.
This is why compatibility with the new Prefab systems currently in use is not perfect.
We are sorry about this.
So, unfortunately, we recommend that users do the following:
The following way is to use a "new empty scene".
Assuming there is no previous process, create one "new empty scene".
(1) Drag & drop the character saved as "Prefab" to place it in the scene.
(2) The character placed in the scene is not yet rendered.
(1) Select a character and click the "Quick Bake" or "Refresh Meshes" button.
(2) This feature allows the character to be rendered by creating "temporary meshes".
(Unlike the prefab edit state, temporary objects can be shown in the scene edit state.)
Edit the character or modify the Prefab while placed in the scene. (Not in the Prefab edit screen)
If all editing is finished, it will be in the "Disconnected" state as above.
Press the "Apply" button and save your Unity project (Ctrl+S).
The changes will be applied to the Prefab.
(1) Run the game, and (2) you can see that the character is running normally.
When you're done, go back to the original scene you were editing and check it out.
This was originally a common way to edit older versions of Prefabs.
We are also developing AnyPortrait according to this, so it will look a little uncomfortable in the current Unity.
In this regard, we ask for your understanding.
If you have more questions about this issue, please leave a comment!
Thank you.