Hi, i've recently moved to AnyPortrait from Unity 2D Animation. I like it a lot but there's a few problems. I tried to use IK like in the Pirate Girl example but,

Helper Bone didn't stop the movement of the foot enough for what i want it to do. Its also really shaky in the Editor which makes me panic a little before testing it in the Scene.

Is there a way to make the IK behave closer to Unity's?
While it's not shaky in the editor, it's still not doing as expected
in the first gif he's testing in the game view, it's not shaky but the effector is not stopping the movement, when the body goes down , the foot still goes down too (the foot is supposed to be bent there).