Hey Rainy,
I want to gray out a live2D character when they're not talking (like in fire emblem https://www.youtube.com/watch?v=0uunZ14DnJE&list=PLrbkJ3FwVRbu3EgxJ-X2QZvWY6eo3H04v&ab_channel=justonegamr). I am wondering what the best method for that is?
I have taken a look, and it seems that updating the material to allow light to impact them would be the best way, as I could then just shine a gray light on the characters that are not currently talking (let me know if there is a better way).
I tried to follow the manual here: https://rainyrizzle.github.io/en/AdvancedManual/AD_MaterialLibrary.html
But I bumped into issues despite following the steps to update the material and re-bake the character, even though I think I've set things up correctly - the game view has a black silhouette while the scene view shows the character.
What step am I missing? Best Regards, Clement
Sweet! Controlling it directly seems like a much better option :) Especially since there's an easy option to restore it to default.
Love all the functionality you've got here. Apologies for all the questions, I do find it a bit hard to navigate the info pages to find the right places to look