Is there a way to not include hidden meshes/groups in baking? I'm currently following this manual: https://rainyrizzle.github.io/en/AdvancedManual/AD_SyncBonesToChangeCostumes.html The manual shows changing the whole body costume but I want a per part costume, e.g. hair costume, clothes top costume, etc. I can replicate the manual for each part but if I have multiple parts, there's a lot of "boilerplate" steps. I'm thinking I can just duplicate the main body, put the whole costume set, hide the unneeded parts then bake it per costume part. The problem is that it doesn't really remove the hidden parts in the hierarchy. Is there any other way for this or this is the current only way? Thank you.
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Hi!
The ability to include only certain meshes in the Bake is currently not supported.
The only things that are excluded from the Bake are "Mesh Groups that are not registered as Root Units".
However, this feature is unlikely to be of much help to your work.
Unfortunately, for now, we recommend that you do it the way it is in the manual.
If we were to implement something additional to this issue, we would probably need to consider implementing a feature to select the targets of the Bake, or a new Export feature.
Visibility is used in a different way, so we probably need a different approach.
We apologize for not being able to give you a satisfactory answer.
If you have any comments, please feel free to leave them.
Thanks