As mentioned in the topic, I want to change the parent a mesh is clipped onto. I know I can do it from the mesh properties in the Unity Editor (see pic). However, I wish to do so via a controller and the depth option doesn't seem to work with clipped meshes. Is there a way to do this in the AP editor?
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Hi!
Although we couldn't be of much help to you, we're glad you found a solution.
Changing clipping connections while the game is running is limited because there can be systemic chaos.
However, as long as the connection is maintained, it seems that we can develop a new clipping system.
We've never considered a system where a group of meshes become clipping masks or become clipped children, so it's worth a look.
However, what is expected is that the function requires the process of creating and combining many "Render Textures", so it seems difficult for us to optimize the performance.
Anyway, we think we can (not sure) consider it positively.
According to our current schedule, after v1.3.4 we are preparing, there will be no more updates to add features this year, so maybe next year if your suggestion applies.
We will take note of your suggestions and consider them carefully.
Thanks for the nice ideas. :)