I just was curious about this. I check that Unity Spine system use Bust compiler to increase performance. I guess this also can be used with Any portrait, but there will no support for WebGL.
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Using Jobs and Burst compiler could increase performance?
Using Jobs and Burst compiler could increase performance?
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Hi, OscarLeif!
Thank you for writing the post.
When we developed and released AnyPortrait, it was before the Job and ECS systems were released, so we couldn't design AnyPortrait considering this system.
AnyPortrait's internal design is based on the traditional OOP, and the data is referenced more strongly to each.
We developed this way, which is a bit more optimized from OOP for faster processing speed.
Unfortunately, however, this development method was not suitable for the Job system.
So, our team often received questions about Job and ECS from users after launch, and we reviewed whether the structure could be improved, but we decided that it was very difficult unless we developed a new one.
Currently, Unity's feature to improve performance cannot be applied to AnyPortrait, but our team will always try to observe and apply updates.
We apologize for not being able to give you a satisfactory answer.
If you have more questions, feel free to leave a post on the forum.
Thank you!