Some weeks ago, I send message to Anyportrait's Team to ask if they can add an option to allow easily "Rotoscoping" option.
Technique of Rotoscoping was used, for example, in Disney at the begining. They take live footage and use them to "copy" realistic animation.
For users who are not professionnal animators like me, or for those who want to work faster, it could be a good idea to be able to have a video in background to follow movements step by step.
And for example, actually you can buy 2D asset with ressources and animations for Spine.
But if you don't use Spine, you have to redone all the animations.
With rotoscoping option, it could be done faster and better.
For example a little ressource from DucVu FX for free, but with Spine animations.
I found these tutorials from Unity to implement Video Playing in Game with Unity Editor, perhaps the begining to implement Rotoscoping option in Anyportrait ?
Does anybody already use something like that in Unity ?
Do you think that it could be usefull for users, like I do ?
Thank you for reading.
3 years ago, the question of rotoscoping was also asked to EsotericSoftware team. I think that the answer could work also on Anyportrait
"We don't have support for this at the moment. But you can do the following:
- Export your video as single image frames at a specific frame rate
- Create a bone in your hierarchy that's at the top of the draw order, so any attachments on it are drawn first
- Attach the images from your video to that bone
- In animation mode, make the image frame attachment visible for the current time stamp, which will make all others invisible
Don't forget to remove that bone and its attachments once you are done animating."
I will have to give it a try.