Hello, I've been using AnyPortrait for about a month now and I want to share a few features that I want to have in its development. I wrote it one by one on YouTube, but I thought it would be easier for you to understand and control if I post it as a list here.
- We need All Meshes to Layers
- Preferences Tab (which contains personal preferences as default, and it should be saved)
- And more shortcuts! **
Up Arrow, Down Arrow = Hierarchy up/down and Timeline up/down (make it work wherever I click those windows)
Tab = Toggle between Hierarchy and Controller tab (or maybe other tabs?)
F9 = Ease Keyframe shortcut for selected keyframes
Mouse1 click doesn't work when I click 0, 5, 10, 15, 20 etc... frames in the animation timeline. Please make it work.
Auto bake in every 5 minutes. (Duration and on/off should be changeable in preferences tab)
Auto Keyframe always on (It can be changeable in preferences tab)
There should be shortcut for "Remove Mesh" and "Make Polygons". This is the tools that we always use.
Also don't limit yourself with these, please add almost every tool in prefences shortcut so we can edit the key ourself.
Auto Rig should generate mesh colors together with selected rigs instead of generating random.
Mesh vertex selection would better if it's work with mouse1 hold. Please check Photoshop's Lasso tool. (L is the shortcut) You understand it better.
Clipping Mask is very good to see work in the AP. But you may also consider Mask Tool in the After Effects or Premiere Pro. Mask Tool adds a vertex on the selected mesh, and when all verticles are combined, the outside is hidden. You must also put the "Inverted" option for this, this time selected verticles are hidden and the outside is visible. In this way, we can easily hide some meshes. Also, these verticles must be editable in the timeline. One of the best methods for blink animation.
Please develop more auto generated polygons. It should automatically generate web meshes itself. And we need these options for this tool; Mesh on/off, Expansion and Density. If you guys make it to add this tool, we don't need to spend more time on the creating manual mesh verticles. (Puppet Position Pin Tool/Puppet Starch Pin Tool/Puppet Bend Pin Tool are the most useful ones in the After Effects.)
I know, these are not easy to make it but I wanted to specify this to increase my and others workflow. AnyPortrait has much potantial and needs more development. I want to use AnyPortrait more efficient so please you guys please consider add these I mentioned. I don't expect you guys experienced if we compare with Adobe engineers but at least you can try it. Especially please add shortcuts for most common used tools :)
Thank you.
Hi!
We have checked the video you have attached to Vimeo.
In our opinion, this is a really good situation to use Clipping Mask.
We have prepared a sample similar to this situation, so please read the explanation below.
Prepare 2 images.
A is what becomes a mask, which is the shape of the eye.
B is the image of the inside of the eye. Like your work, I combined the whites and irises of the eyes into one image.
The important thing here is that B is sufficiently larger than A!
(1) Create a MeshGroup and add each mesh. The "Eye" mesh (image B) is placed on top of the "Mask" mesh (image A).
(2) Because the eye mesh is large enough, the mask mesh is covered.
(1) Select the "Eye" mesh,
(2) Click the Clipping button.
(3) Now you can see the eye is rendered to match the shape of the Mask mesh.
Now let's make an eye blink.
(1) Add Morph (Controller) modifier.
(2) Add a Control parameter and register it to the modifier.
(3) Register the "Mask" mesh, not the Eye mesh, to the Morph modifier.
(It is important that the Eye mesh is not registered.)
(1) Select the Mask mesh
(2) Let's make the eye closed.
You can make the character only close the eye while maintaining the image inside the eye, i.e. the iris and white.
This is probably what you needed.
This is the finished result.
Because it is the result of the eye being closed by the mask, it shows a different result than the simple scaling you were concerned about.
The point of the explanation above is not editing the "Eye image itself", but editing the "Mask layer" below.
If you can create a Clipped Layer (not a Mask) with a large enough image, you can make the same result as a Normal Mask.
And this method can be applied equally to many other cases.
Please apply the above explanation to your work.
Thank you.