I'm experiencing an issue when using Ctrl + Z on animation clips. All position and rotation values set in the keyframes instantly reset to 0, forcing me to redo the process repeatedly. This bug started occurring after updating to version v1.5.1.
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Thank you so much for your help and I really like the speed with which you responded, thanks again
Hi!
Since Unity Asset Store does not provide previous versions, we can provide you with our development package.
However, in this case, you should provide us with your purchase info.
Please send us the "Invoice Number" you purchased AnyPortrait to our email.
Please send your Invoice Number to the following email address: contactrainyrizzle@gmail.com (Please do not write your Invoice Number in the comments.)
You can check your Invoice Number by clicking the profile button on the top right of the Asset Store, and then clicking "Order History". It consists of "IN+(number)".
Once your purchase information is confirmed, we will reply to you with the package file by email.
Unless otherwise requested, we will deliver the previous version, v1.5.0.
Please check and send it to our email.
Thank you.
Thank you for replying to my message, I want to ask if it is possible to download the previous version?
Hi!
Sorry for the late reply.
We tested editing a bone in the Animation Clip menu.
In this test, we simply moved or rotated a bone and then pressed Ctrl+Z to undo.
Unfortunately, we were unable to reproduce the bug you experienced.
When we move, rotate, and scale an object one by one and execute Undo, those steps are undone one by one.
Our tests were conducted on both Unity 2022 and Unity 6.
Since AnyPortrait uses Unity's Undo feature, we think it may be affected by other factors that affect Undo within Unity.
However, we are not sure what external factors could be affecting it right now.
In previous versions, there was a bug related to Undo in Prefab state where Undo was not supported, but since editing in Prefab state is not possible now, we do not think that is the cause of this issue.
We apologize for not being able to give you a satisfactory answer.
If you could give us more information about your works or project settings, we will check it further.
We will continue to support you until the issue is resolved.
Thank you.