AnyPortrait > Update Notes > 1.1.7
Update Notes | 1.1.7
(Build July 10, 2019)
Improved Features
- “Material Library”, “Material Set”, and “Preset Packages” are added for applying and managing various rendering techniques.
- The size of the data is optimized, so the size of the file of the character will be reduced.
- “Improved AsyncInitialize function” is added to reduce CPU load.
- Improved processing speed for some additions and deletions in animation work.
- It is now possible to copy keyframes to other animation clips using Ctrl + C, V keys.
- When adding meshes and other mesh groups to a mesh group, you can add multiple mesh groups at once.
- Whether to switch to “Controller tab” automatically when animation or modifier is selected can be specified in “Setting dialog”.
- Whether “Temporary rendering” of meshes is reset automatically during the task can be specified in “Setting dialog”.
- The button is added at the top of the list to reset all of the mesh’s “Temporary rendering”.
- The shader setting UI of the mesh has been changed, and the ability to copy the properties of the mesh to other meshes has been added.
Fixed Issues
- An issue where “Do Not Show this message” worked reversely in the Ambient Color correction dialog is fixed.
- An issue where existing keyframes could not be overwritten when copying animation keyframes with “Ctrl+C,V” key is fixed.
- A problem that clipping settings of layers were not applied when importing PSD file is fixed.
- A problem that the shadow and normal vector of 2-sided mesh are calculated abnormally is fixed.
- An issue where the animation clip was not opened in the editor when the Start Frame and the End Frame are the same is fixed.