AnyPortrait > Update Notes > 1.2.4

Update Notes | 1.2.4

(Build July 20, 2020)

Editor – Multiple Selection

  • You can select and edit two or more meshes, child mesh groups, and bones.
  • Multiple selection is supported on all editing except Rigging and Physic modifiers.
  • In the workspace, you can select multiple objects using the Ctrl or Shift keys.
  • In the Hierarchy UI or Timeline UI on the right, it is possible to select multiple objects using the Ctrl or Shift keys.
  • You can change some properties of multiple selected objects at once.
  • Multiple selected objects can be added to or removed from the modifier or animation at once.

Jiggle Bone

  • A new function, Jiggle Bone, which moves a bone by inertia, is added.
  • You can use the physics material activation/deactivation function of apPortrait to set whether the Jiggle Bones work.
  • Jiggle Bone works even in the editor and screen capture.

Editor

  • Purple bone’s “selected outline color” is changed to better distinguish.
  • The speed of processing mesh selection in the workspace is improved.
  • The name and information of “Selected Keys and Objects” in the bottom UI of the editor are deleted.
  • You can click and drag points of the animation curve easily.
  • A dialog is added asking if you want to initialize the vertices immediately after selecting the mesh, after importing from the PSD file. You can set it in the setting dialog.
  • “Enter Play Mode Option”, an experimental function of Unity 2019.3, is supported
  • “Forum” menu is added.
  • A bug is fixed that if you edit an object using the arrow keys on the keyboard and then press the arrow keys again immediately after undoing, it will not undo.
  • A bug is fixed where animation was not played and edited when undo was repeated more than once during animation editing.
  • An issue is fixed where GUI error log occurred intermittently when editing animation.
  • A bug is fixed where “Pose Test” no longer works in the Rigging modifier after undoing.
  • An issue is fixed where a bone could be registered as a timeline layer using the “All Bones to Layers” button after registering the Morph modifier of the animation as a timeline.
  • A bug is fixed where bones were not selected intermittently when clicked immediately after turning on animation editing mode.
  • An issue is fixed where clicking the gizmo while “child mesh group” was selected immediately after turning on the edit mode will deselect it.
  • A bug is fixed where the current rendering status was not reflected as an icon in the Hierarchy UI immediately after copying/pasting in the modifier.
  • A bug is fixed where the initial value of the control parameter was set to “0 or a value close to 0” instead of default value when starting the game.
  • A bug is fixed where all edges disappeared when undoing on the mesh editing.
  • An issue is fixed that the focus is not reflected in the selected item immediately after the Hierarchy UI is updated.
  • An issue that tool conversion was not fast with shortcut keys immediately after pressing Ctrl and Shift keys is fixed.
  • An issue in which object output was initialized when undoing while editing a modifier is fixed.
  • An issue where the bone disappeared when undoing immediately after the keyframe of the parent bone with IK set is automatically generated by the move tool is fixed.
Scroll to Top