AnyPortrait > Update Notes > 1.3.5
Update Notes | 1.3.5
(Build January 12, 2022)
Improved Features
Support URP of Unity 2021/2022
- Added material presets compatible with URP (Universal Render Pipeline) in Unity 2021 and 2022.
- An issue is fixed that clipping meshes were not rendered properly in URP using this package.
Merging Materials
- Material Presets and Script Functions are added to allow draw calls to be merged for meshes with different images (up to 10) while sharing the same Shader.
- These material presets support the built-in render pipeline and URP (in Unity 2021 and newer).
- When executing Bake, if the value of “Render Pipeline” among the settings of Bake does not match the settings of the project, a message asking whether to change them automatically appears. This feature will take effect starting with Unity 2020.
- A script function has been added that allows you to flexibly control the character’s update time by receiving it as a callback function.
- When editing animation, the color of the controller on the left UI is changed to red so that it can be distinguished whether the value of the keyframe of the control parameter is being edited. Otherwise, it will not be applied to the keyframe.
- When creating a material set from the material library, the created material set is selected immediately.
- It is improved that it is easier to adjust the brush size of Soft Selection, Blur, and Rigging Brush.
- When using Bake, Optimized Bake, Quick Bake, and Refresh Meshes functions, only the first root unit is displayed.
- It is improved that the draw call does not increase when using a script function that changes the material properties of meshes in batches, such as “SetMeshColorAll”.
Fixed Issues
- An issue is fixed that changing a Shader asset in the material library could not be changed again after changing it.
- An issue is fixed that the properties are shown like that it is not changed has been fixed when undoing in the material library.
- An issue is fixed that a script error occurs when a class with the name “Action” exists in the project.
- An issue is fixed that the color could not be changed after changing the image of the mesh using the script function of apPortrait.
- An issue is fixed that the initial value is set to 0 when adding keyframes for animations linked to control parameters has been fixed.
- An issue is fixed that the layout of the dialog to select a texture asset was abnormal.
- An issue is fixed that the function that automatically restores to default values if the animation played next does not have a timeline layer that existed in the previous animation when switching animations.
- An issue is fixed that the blending of control parameters was awkward when switching animations.
- An issue is fixed that the first frame or the last frame was not expressed properly when non-Loop animations were played by Mecanim and Timeline.